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Every completed encounter raises my heart rate and I'm rewarded with a screen full of carnage and pinky fingers sore from gripping my controller too tightly.Įach combat section is preceded by a visit with my psychologist who dispenses both the drug that allows me to slow time and dossiers on my next target to kill.
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Instead, it requires that I actually learn the few abilities at my disposal and come up with my own combinations that, when played back at the end of each level in real-time, make me feel like more of a badass than any predefined finishing move could. Katana Zero doesn't ask me to memorize and regurgitate combo chains that result in flashy custom moves. Each individual scene is timed, but only one stage actually challenged my ability to clear it within the allotted time. It keeps the frustration to a manageable level, knowing I stand to lose only around 20 seconds of effort with each death. In most scenes, I can see the majority of the level from its outset, helping me to plan my moves or attempt alternate routes if one just isn't working how I envision. After clearing a stage and passing "go", I know I won't have to return. It only takes me eight tries to pull it off the way I envisioned it.Īlthough I'm expected to perform flawlessly, Katana Zero does the favor of separating its eleven levels into individual scenes that function like checkpoints. After frying those two, I jump and slash through the floorboards of another room, killing one mobster in the process and slowing time to deflect the bullet of the second one back in his face. With their heads on the floor, I'm able to take out the guys with guns above them who are conveniently standing in the path of several deactivated lasers, the switch for which is on the wall beside me covered in Ricky guts. If I sprint up and throw the makeshift murder tools with four fast button presses, I can take them all down. Four weapons, four crowbar-wielding Rickys. In the back halls of a noisy nightclub, in pursuit of a drug-dealing DJ, I pause to watch four pompadoured gangsters hazing the newest member of the 'Skinny Rickys.' I'm badly outnumbered, but I can see three bottles and a butcher knife lying in a room at the top of the stairs. I have to chain together slowed attacks with realtime ones or I'll wind up with an empty slow-mo tank while the bullets and fists are still flying. But it's a scant resource that can seldom get me out of danger alone. Slowing time is Katana Zero's core ability, and turns what would otherwise be an unfair challenge into a tactical tango. Katana Zero is bloody and brutal, but it's also a heartfelt tale that you shouldn't overlook lightly.It only takes me eight tries to pull it off the way I envisioned it. The narrative contextualization of both your abilities and role within Katana Zero's world is expertly written, with a clever dialogue system letting you inject personality into character interactions. Its combat provides an exciting challenge that tests both strategy and reflex, while also giving you clever abilities to make it as stylish as possible. In GameSpot's Katana Zero review, Alessandro Barbosa wrote, "The uncertain future of the story that Katana Zero so brilliantly sets up is concerning, but that shouldn't deter you from diving into this compelling introductory chapter. As enjoyable as its gameplay loop is, Katana Zero truly shines in its phenomenal storytelling, weaving together a plot that can be funny or heartwarming but is oftentimes horrifically disturbing. Katana Zero was highlighted in our Editor's Choice for best games of 2019-if you haven't picked up the Switch console exclusive yet, we urge you to give it a try. Katana Zero is essentially a big build up for everything that's going to happen later on."
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The thing is I didn't want to cut any of the really good ideas I had. Stander continued: "It's all been very meticulously planned. Now Playing: Katana Zero First 90 Minutes Gameplay Live